Crash Course in Gaming by Suellen Adams PDF

By Suellen Adams

Video video games usually are not only for youngsters anymore. This publication will describe the "why" and "how" to begin or extend a video gaming application within the library, together with a few particular examples of ways to focus on grownup and feminine gamer patrons.

• contains normal info and counsel for courses in addition to particular examples of courses that experience worked

• Discusses either programming and assortment development

• offers an entire description of varieties of video games, video game play platforms, and gamers

• provides various helpful how you can construct profitable collections and courses that may be worthwhile even to librarians without video game experience

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