By Suellen Adams
Video video games usually are not only for youngsters anymore. This publication will describe the "why" and "how" to begin or extend a video gaming application within the library, together with a few particular examples of ways to focus on grownup and feminine gamer patrons.
• contains normal info and counsel for courses in addition to particular examples of courses that experience worked
• Discusses either programming and assortment development
• offers an entire description of varieties of video games, video game play platforms, and gamers
• provides various helpful how you can construct profitable collections and courses that may be worthwhile even to librarians without video game experience
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Extra resources for Crash Course in Gaming
Categories: Video Electronic Games