By Jonathan Boulter
Parables of the Posthuman ways the event of gaming via asking: What does it suggest for the participant to go into the machinic "world" of the sport? What sorts of subjectivity does the sport provide to the participant? What occurs to realization itself while one performs? To this finish, Boulter analyzes the event of specific role-playing games, together with Fallout three, Half-Life 2, Bioshock, Crysis 2, and steel apparatus good four. those video games either thematize the assumption of the posthuman—the video games are “about” topics whose actual and highbrow capacities are prolonged via computing device or different prosthetic means—and additionally enact an event of the posthuman for the participant, who turns into greater than what he used to be as he performs the sport. Boulter concludes via exploring how the sport acts as a parable of what the human, or posthuman, may well appear like in instances to come.
Academics with an curiosity within the intersection of philosophy, psychoanalysis, and pop culture varieties and video avid gamers with an curiosity in pondering the results of gaming will take pleasure in this volume.