Category: Video Electronic Games

Parables of the Posthuman: Digital Realities, Gaming, and by Jonathan Boulter PDF

By Jonathan Boulter

In its intimate becoming a member of of self and computer, video gaming works to increase the physique right into a fluid, dynamic, risky, and discontinuous entity. whereas electronic gaming and tradition has turn into a favored box of educational learn, there was a scarcity of sustained philosophical research of this direct gaming adventure. In Parables of the Posthuman: electronic Realities, Gaming, and the participant event, writer Jonathan Boulter addresses this hole via interpreting games and the participant event philosophically. discovering issues of departure in phenomenology and psychoanalysis, Boulter argues that we have to imagine heavily approximately what it skill to go into right into a dating with the sport laptop and to imagine (or to have conferred upon you) a machinic, posthuman id.

Parables of the Posthuman ways the event of gaming via asking: What does it suggest for the participant to go into the machinic "world" of the sport? What sorts of subjectivity does the sport provide to the participant? What occurs to realization itself while one performs? To this finish, Boulter analyzes the event of specific role-playing games, together with Fallout three, Half-Life 2, Bioshock, Crysis 2, and steel apparatus good four. those video games either thematize the assumption of the posthuman—the video games are “about” topics whose actual and highbrow capacities are prolonged via computing device or different prosthetic means—and additionally enact an event of the posthuman for the participant, who turns into greater than what he used to be as he performs the sport. Boulter concludes via exploring how the sport acts as a parable of what the human, or posthuman, may well appear like in instances to come.

Academics with an curiosity within the intersection of philosophy, psychoanalysis, and pop culture varieties and video avid gamers with an curiosity in pondering the results of gaming will take pleasure in this volume.

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The Video Game Theory Reader by Mark J.P. Wolf,Bernard Perron PDF

By Mark J.P. Wolf,Bernard Perron

within the early days of Pong and Pac guy, games looked to be little greater than an idle hobby. this day, games make up a multi-billion buck that competitors tv and picture.

The game Theory Reader brings jointly intriguing new paintings at the some ways games are reshaping the face of leisure and our courting with expertise. Drawing upon examples from greatly well known video games starting from Space Invaders to Final delusion IX and Combat Flight Simulator 2, the individuals speak about the connection among games and different media; the shift from 3rd- to first-person video games; players and the gaming group; and the $64000 sociological, cultural, business, and fiscal matters that encompass gaming.

The game Theory Reader is the basic creation to a desirable and swiftly increasing new box of media studies.

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Changing the Game: How Video Games Are Transforming the by David Edery,Ethan Mollick PDF

By David Edery,Ethan Mollick

Use games to force Innovation, buyer Engagement, productiveness, and Profit!

Companies of all sizes and shapes have all started to take advantage of video games to revolutionize the way in which they have interaction with buyers and staff, changing into extra aggressive and extra ecocnomic therefore. Microsoft has used video games to painlessly and cost-effectively quadruple voluntary worker participation in very important projects. clinical faculties have used game-like simulators to coach surgeons, decreasing their errors expense in perform via an element of six. A recruiting video game built through the U.S. military, for simply 0.25% of the Army’s overall ads price range, has had extra effect on new recruits than all different kinds of military ads mixed. And Google is utilizing games to show its viewers right into a large, voluntary hard work force--encouraging them to manually label the thousands of pictures came across on the internet that Google’s desktops can't determine on their own.

 

Changing the sport reveals how modern businesses are utilizing games to arrive new clients extra cost-effectively; to construct manufacturers; to recruit, increase, and preserve nice staff; to force greater experimentation and innovation; to supercharge productivity…in brief, to make it enjoyable to do company. This ebook is choked with case stories, top practices, and pitfalls to prevent. it truly is crucial analyzing for any forward-thinking govt, marketer, strategist, and entrepreneur, in addition to an individual drawn to games as a rule.

  • In-game ads, advergames, adverworlds, and beyond
    Choose your top advertising and marketing opportunities--and steer clear of the pitfalls
  • Use gaming to recruit and advance higher staff
    Learn functional classes from America’s military and different cutting edge case experiences
  • Channel the eagerness of your person groups
    Help your buyers increase your items and services--and rejoice doing it
  • What avid gamers do larger than desktops, scientists, or governments
    Use video games to resolve difficulties that can’t be solved the other approach

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Read e-book online Scripting Your World: The Official Guide to Second Life PDF

By Dana Moore,Michael Thome,Dr. Karen Haigh

locate whole information regarding moment existence scripting and achieve entry to greater than 50 formerly unpublished ready-to-use scripts in Scripting Your global: The legit consultant to moment lifestyles Scripting.  how to script moment lifestyles behaviors, grouped into different types like avatar move, communications, prim and item keep an eye on, automation, land keep an eye on, wrestle, lighting tricks, atmosphere regulate and physics, and interacting with the area outdoors of moment Life.  when you learn this enticing booklet, you are going to own a fantastic realizing Linden Scripting Language conventions.

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Rated M for Mature: Sex and Sexuality in Video Games by Matthew Wysocki,Evan W. Lauteria PDF

By Matthew Wysocki,Evan W. Lauteria

The notice sex has many implications whilst it's utilized in reference to games. As video game experiences students have argued, video games are player-driven reports. gamers needs to perform methods of play to maneuver the sport ahead. The addition of content material that includes intercourse and/or sexuality provides complexity that different media don't proportion.

Rated M for Mature extra develops our realizing of the practices and actions of games, in particular concentrating on the intersection of video games with sexual content material. From the intended scandal of "Hot espresso” to the emergence of same-sex romance recommendations in RPGs, the gathering explores the techniques of intercourse and sexuality within the zone of video games.

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Marco Accordi Rickards,Micaela Romanini,Guglielmo De Gregori's David Cage. Esperienze interattive oltre l'avventura PDF

By Marco Accordi Rickards,Micaela Romanini,Guglielmo De Gregori

David Cage. Esperienze interattive oltre l’avventura è l. a. prima monografia dedicata a uno dei più importanti online game fashion designer di tutti i tempi, David Cage. Fondatore di Quantic Dream e autore di Omikron: The Nomad Soul (1994), Fahrenheit (2005), Heavy Rain (2010) e past: Souls (2012), Cage non è il tipico creatore di videogiochi. Quello che indossa occhiali spessi, ha los angeles mente occupata da formule matematiche e un ventaglio di interessi assai limitati: nulla di tutto questo è prerogativa del personaggio Cage, più assimilabile in effetti a un intellettuale, un artista, ma soprattutto un illuminato innovatore. Attraverso un’analisi avvincente, gli autori portano in primo piano le influenze artistiche, cinematografiche e ludiche che contraddistinguono le leading edge opere di Cage, sollecitando il lettore a ripensare alle potenzialità stesse del medium videoludico.

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Get The Machinima Reader (MIT Press) PDF

By Henry Lowood,Michael Nitsche

Over the decade, machinima--the use of laptop video game engines to create movies--has emerged as a colourful sector in electronic tradition. Machinima as a filmmaking instrument grew from the ground up, pushed via lovers who taught themselves to install applied sciences from computing device video games to create lively movies fast and affordably. The Machinima Reader is the 1st serious review of this quickly constructing box. The members contain either teachers and artist-practitioners. They discover machinima from a number of views, starting from technical points of machinima, from real-time construction to machinima as a performative and cinematic medium, whereas paying shut awareness to the criminal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends severe debates originating in the machinima group to a much wider viewers and offers a beginning for scholarly paintings from various disciplines.This is the 1st booklet to chart the emergence of machinima as a game-based cultural construction that spans applied sciences and media, forming new groups of perform on its strategy to a background, a cultured, and a market.

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Victoria Scholz's Let's Play Pokémon Go - Dein Praxis-Guide - Vom Einsteiger PDF

By Victoria Scholz

  • Die besten Tipps und tips für Trainer
  • Gezielt Pokémon fangen, strategisch kämpfen und goods richtig einsetzen
  • Mit umfangreichem Pokémon-Index und praktischen Tabellen zum Nachschlagen: Fundorte aller Pokémon nach Typ, Bonbon-Ertrag im Buddy-System und vieles mehr
  • Inklusive kostenlosem Online-Update-Service für neue Funktionen

Mit diesem Buch wirst du ein wahrer Pokémon-Meister! Hinter der simplen Fassade von Pokémon move steckt eine Spielwelt voller Herausforderungen – denn nur, wer gezielt sammelt, strategisch kämpft und seine goods richtig einsetzt, wird der Allerbeste sein.

Du lernst die App und ihre Funktionen ganz einfach von Grund auf kennen. In jedem Kapitel findest du hilfreiche Tipps und tips, die dich auf deinem Weg vom Einsteiger zum Meister begleiten. Außerdem erhältst du wertvolle Hinweise zu fortgeschrittenen Spielstrategien.

Unter anderem erwarten dich folgende Themen:

  • Starter-Pokémon festlegen (mit Pikachu) und Teamwahl
  • Pokémon finden, fangen und entwickeln
  • Medaillen verdienen und Fangboni erhalten
  • Pokébälle, Rauch, Lockmodule und Glücks-Eier verstehen und strategisch einsetzen
  • Kämpfe bestreiten, Arenen erobern und das perfekte Pokémon-Team zusammenstellen
  • Pokémon mithilfe wichtiger Kennzahlen wie WP, KP sowie des IV-Werts bewerten
  • Pokémon entwickeln und stärken mit dem Buddy-System
  • Mehr Erfahrungspunkte sammeln und das Trainerlevel steigern
  • Kostenlose Münzen erhalten und im store gegen wertvolle goods eintauschen
  • Pokémon schnell und einfach fangen mit Pokémon cross Plus

Vervollständige deine Sammlung, erobere Arenen für dein staff und werde der weltbeste Pokémon-Meister aller Zeiten!

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Download e-book for iPad: Star Worlds: Freedom Versus Control in Online Gameworlds by William Sims Bainbridge

By William Sims Bainbridge

Star Worlds explores the future-oriented universe of on-line digital worlds hooked up with renowned technological know-how fiction—specifically, with megastar Wars and celebrity Trek—that were inhabited for over a decade through desktop players. The superstar Wars and famous person Trek franchises, either one of that have formed the dominant technology fiction mythologies of the final half-century, provide profound conceptions of the stress among freedom and keep an eye on in human fiscal, political, and social interactions. Bainbridge investigates the human and technological dynamics of 4 on-line digital worlds according to those very various traditions: the large multiplayer on-line video games Star Wars Galaxies; superstar Wars: The outdated Republic; famous person Trek Online; and the superstar Trek neighborhood within the non-game, user-created digital setting, Second Life.

The 4 “star worlds” explored during this e-book illustrate the dilemmas in regards to the function of know-how as liberator or oppressor in our post-industrial society, and symbolize desktop simulations of destiny chances of human adventure. Bainbridge considers the connection among a true individual and the function that individual performs, the connection of somebody to society, and the connection of people to computing expertise. as well as amassing ethnographic and quantitative info in regards to the social habit of different avid gamers, he has immersed himself in each one of those worlds, role-playing 14 avatars with diversified talents and pursuits to realize new insights into the diversity of participant adventure from a private perspective.

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