By Robertson Allen
America’s electronic Army is an ethnographic learn of the hyperlink among interactive leisure and army energy, drawing on Robertson Allen’s fieldwork observing game builders, army strategists, U.S. military advertising companies, and an array of safeguard contracting businesses that labored to provide the professional U.S. military game, America’s Army. Allen uncovers the tools wherein gaming applied sciences resembling America’s military, with army investment and subject matters, interact in a militarization of yankee society that constructs everybody, even nonplayers of video games, as digital infantrymen on hand for deployment.
America’s electronic Army examines the army’s wish for “talented” squaddies able to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital warring parties; tensions over top practices in army recruiting; and the occasionally overlapping cultures of players, online game builders, and soldiers.
Allen unearths how binary categorizations corresponding to soldier as opposed to civilian, conflict as opposed to online game, paintings as opposed to play, and digital as opposed to genuine turn into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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